Hello everyone! It is officially week 8. Here's what we've done since our demo:
- Refactored the code into logical chunks (for example, now all of the stuff related to creating and moving the trap is in a Trap class; the AI for the tiger is in a Tiger class; all of the images and sounds are in their own respective image/sound banks; etc.)
- Began adding currency/coins that will be used to purchase power-ups in-game. (There are some design choices still to be made for this--for example, should coins carry over between play-throughs? Stay tuned to find out...)
- Began adding new graphics assets (such as the cute li'l evil guy seen above)
- Added sounds for important events, with more on the way
So, this will be a busy three weeks! But, of course, the team has work for other classes that is likely ramping up as finals approach, as well as our individual project for CSC 490 due this Friday. So, wish us all luck--and we'll see you next week!
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