Monday, January 30, 2017

Little things, branding, and hunkering down...

Welcome to week nine everyone!

On Friday, we had our individual project demos, so we didn't make as much progress on Tiger Trap as we could have. But we still managed to do a lot of little things and start the last major features that we have yet to do. We've added an inventory for managing coins and power-ups, made the level go up as you progress, added a splash screen (and a loading screen, so we'll need to compromise on this), and started the power-ups.

On my end, as the resident arty person, I've tried to incorporate some branding that's directly related to the film. For example, here is a logo that will probably go on the start screen next to the tiger (note that the tiger will be arranged on the right, hence the off-center "trap"):
And here is a pixel version of Verstag's adorable intimidating bunny logo:
With nothing else to do now in CSC 490 but work on this game, we're anticipating a lot more progress in the final couple of weeks! Look forward to a more substantial update this weekend.


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