On Friday, we had our individual project demos, so we didn't make as much progress on Tiger Trap as we could have. But we still managed to do a lot of little things and start the last major features that we have yet to do. We've added an inventory for managing coins and power-ups, made the level go up as you progress, added a splash screen (and a loading screen, so we'll need to compromise on this), and started the power-ups.
On my end, as the resident arty person, I've tried to incorporate some branding that's directly related to the film. For example, here is a logo that will probably go on the start screen next to the tiger (note that the tiger will be arranged on the right, hence the off-center "trap"):
And here is a pixel version of Verstag's
With nothing else to do now in CSC 490 but work on this game, we're anticipating a lot more progress in the final couple of weeks! Look forward to a more substantial update this weekend.